What is VOC format?

VOC (Sound Blaster VOC files)

The VOC file format, developed by the Creative Labs company, is an audio file format that originated in the late 1980s. It was primarily used with the Sound Blaster series of sound cards and allowed the storage of audio samples that could be played back in DOS-based applications and games. VOC files can contain various types of audio data, including 8-bit and 16-bit PCM audio, as well as compressed audio streams.

One of the key features of the VOC format is its ability to store multiple audio samples in a single file, making it efficient for applications that require quick access to different audio clips. This capability was particularly beneficial in the era of early video games, where sound effects and music were critical to enhancing the gaming experience. The format supports a range of sampling rates and can accommodate both mono and stereo audio tracks.

In addition to audio samples, VOC files also include metadata such as the duration of each sample and the number of channels. This information is crucial for applications that need to manage sound playback accurately. Despite its popularity in the past, the VOC format has largely been supplanted by more modern audio formats such as WAV and MP3, which offer better compression and quality.

However, VOC files can still be found in some legacy systems and retro gaming scenarios. There are various software tools available that can convert VOC files to more contemporary formats, allowing users to preserve vintage audio content while ensuring compatibility with modern playback systems. Overall, the VOC file format played a significant role in the early days of digital audio, particularly in gaming and multimedia applications.

What programs can open VOC format?

  • VLC Media Player
  • Audacity
  • Adobe Audition
  • Winamp
  • Sound Forge

Use cases for VOC format?

  • Storing sound effects for retro video games
  • Archiving audio samples for legacy software
  • Converting to modern audio formats for preservation
  • Playback in DOS-based applications and games
  • Creating audio libraries for music production